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| Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution | 
enlarge | Author: Dean Takahashi Publisher: Prima Lifestyles Category: Book
List Price: $24.95 Buy Used: $9.20 You Save: $15.75 (63%)
New (5) Used (16) from $9.20
Avg. Customer Rating: 16 reviews Sales Rank: 603093
Media: Hardcover Edition: 1st Number Of Items: 1 Pages: 370 Shipping Weight (lbs): 1.4 Dimensions (in): 9.3 x 6.3 x 1.3
ISBN: 0761537082 Dewey Decimal Number: 794.8 EAN: 9780761537083 ASIN: 0761537082
Publication Date: April 23, 2002 Availability: Usually ships in 1-2 business days Condition: Excellent customer service. Order inquiries handled promptly.
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Product Description Inside Microsoft's Plan to Unleash an Entertainment Revolution The video game industry is expected to double in sales over the next five years. It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?
In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.
If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox. "I had not thought it possible to write an entire book on a single game console. Takahashi has done it and done it well. Opening the Xbox is consistently interesting and very personable. It's also a book that should ruffle a few egos, including my own." —Steven L. Kent, author, The Ultimate History of Video Games
"Opening the Xbox provides fascinating insights about the behind-the-scenes maneuvering at Microsoft. Takahashi's fly-on-the-wall style of writing is complemented by insightful analysis of the gaming industry and interesting vignettes about the personal lives of the Xbox creators. This book perfectly intertwines a compelling business story with human drama." —Geoff Keighley, editor in chief, GameSlice
"Thoroughly researched, this book exposes the guts of the video game industry through the prism of Microsoft. Takahashi gives us an engrossing glimpse of an industry that's at once juvenile and ruthlessly systematic in its manufacturing of digital fun." —Alex Pham, staff writer, Los Angeles Times
"Takahashi has meticulously researched this book. It's required reading for anyone interested in the next-generation console race." —Tom Russo, director of program development, G4 Media
"Reads like The Soul of a New Machine for the new millennium. Dean provides insights into the people and the motivation behind Microsoft's high-stakes bid to break into the home-entertainment market. And, he doesn't miss a detail." —Dawn C. Chmielewski, staff writer, San Jose Mercury News
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| Customer Reviews: Read 11 more reviews...
Worthwhile Read September 11, 2006 "The revolution will come in fits and starts. It probably won't come from giving hardcore gamers more of what they already like. Doing a fighting game with better graphics isn't really a new invention. Yet much of the industry is currently afflicted with the illusion that it is. About 60 percent of the successful games now are either sequels or extensions of brands that exist in another medium. There is a real risk of what the IDSA'a Doug Lowenstein calls "creative ennui."...The gaming industry has produced cultural icons before, from Pac Man to Pong, and it will do so again. As every gamer believes, the ideal game isn't here yet. It's just around the corner." (p. 346 - 347).
I just got done reading "Opening The Xbox". I found it to be a very readable book, with a very comfortable writing style. The descriptions of the what the project team went through, however, seemed very reminiscent of many other professional projects I have been involved with in my career, and not necessarily unique to Microsoft or the tech. industry. What was enjoyable and enlightening, however, was the detail which Mr. Takahashi provided. Liberally spiced with information that was outside of the inner mechanics at Microsoft (like the challenges with Nvidia, Flextronics' manufacturing capacity, the marketing and sales performance of competing platforms, etc.), provided the perfect backdrop to the whole story.
In the end, I found it to be an easy and enjoyable read. It provides great insight into Microsoft's launch of the Xbox, and an interesting perspective on the video games industry as a whole. I also appreciated the "personal face" Mr. Takhashi gave the story by providing interesting tidbits of the personalities and their lives, throughout the story. That technique not only made it very readable, but it also helped me relate to the story in a much more fulfilling way.
Good book. Microsoft seems a bit clueless. November 5, 2005 1 out of 4 found this review helpful
This was a good book for those interested in Microsofts entry into the game console market. I thought it was well written and easy to get through. It helped me understand how Micrsoft does things, and it is not a pretty picture. After reading the book, I was left with the impression that Microsoft is spending billions of dollars to get into an industry that it really knows little about. Further, it was lead into this pursuit by a team of people who hadn't been with the company all that long, and while they seem hyper competitive and smart, they really didn't know what they were doing either. Sometimes it is easy to believe that a company with Microsoft's track record is invincible when it decides to enter a market, but this book disabused me of that notion.
three-and-a-half stars January 18, 2004 7 out of 8 found this review helpful
What the book is:An interesting look at how projects evolve inside a company like Microsoft and how that evolution effects subsequent strategy. It makes an interesting point of comparison for similar projects in other companies. A good look at how Microsoft is responding to the question of games and the gaming industry. What the book is not: Particularly well-written, at least in my opinion. The writing felt clunky, too much like an extended magazine article and not enough like a book. Well documented. I expected more than interviews and anecdotal evidence.
Good, fast, easy read of the xbox creation story January 2, 2004 5 out of 6 found this review helpful
The video game industry is quickly become a monster of a market into today's economy. This book is a good introduction to the internal organizational politics that occurs. I believe the author has used several themes to highlight the story of how Microsoft created the Xbox.1. Innovation. This is always a topic for business stories. The book does an excellent job on describing the (almost) day to day activities that an internal, subversive group within Microsoft that hatched the idea for a game console. 2. Corporate culture. Microsoft has been accused of having a insular culture that prohibits risk-taking activities. I think in the Windows Operating System group this might be true. But Microsoft's game console strategy was one of new entrant. Sony, Sega, and Nintendo were the heavyweights. It was interesting to read how Microsoft approached the market by listening to game developers and gamers needs. They outlined a strategy that highlighted several competitive elements that the other, more entrench firms ignored. 3. Overview of Game Culture. The author is a well-known journalist that has been covering the game industry for years. There are some great insights on the industry's perks and unique charactistics. The Japanese game culture is much more highly developed vs. the American. The demographics are very selected in the US -- 18 to 26 males. Microsoft, as part of its initial console strategy, aimed to enlarge this demographic to include woman and older men. Yet I have several misgivings about this book. 1. There aren't any reproduced internal memos, white papers, or notes that made up the effort to create the console. We are only shown photos of Microsoft employees. It would have been nice to see actual artifacts. 2. The reading sometimes is too easy. The author, of course, is a journalist. It is by far an unscholarly text.
NonInteresting May 15, 2003 14 out of 50 found this review helpful
Thought the book talked about the technical aspects of the XBOX. It did not! It gave a boring historical time line of how the idea of the xbox started and nothing more. Alot of words about nothing of interest. No pictures or diagrams of the XBOX, in or out. It explained nothing at all about how it worked! If you like history buy the book, but if you want information, look elsewhere.
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